Campaigns - Just Speculatin'
 
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O.R.C. 2009
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Just Speculatin'
"Humans are the only aliens."
GAME STYLE
Cinematic (1 part) vs Realistic (3 parts). Space is
dangerous
.
Hack (2 parts) vs Thesp (2 parts). Entirely up to the players.
Schtick (1 part) vs Drama (3 parts). The universe is a dangerous place.
WHAT HAPPENS
Action & Fights (2) - frequency depends on player choices
Building (1) – The characters are unlikely to have a lot of effect on the universe.
Character (3) – Who you are matters.
Character Power (1) – Character advancement isn't a big thing here.
Destroying (1) – As for Building.
Exploration (4) – The universe is not only dangerous, it's also big and mysterious.
HOW IT'S DONE
Combat, Communication, Driving, Gadgeteering, Medical, Persuading, Scholarship, Wilderness
DETAILED DESCRIPTION
The year is 2037, and humanity has reached the stars. But they took their problems with them, and the only aliens we have met are other humans. A warp drive was invented in 2007, and it didn't cost much – if you could get 48km up, you could get to the stars. Coming back is up to you.
The characters will be freelancers. A lot of people went up, and didn't take all they needed. So there's good money to be made getting them what they want. Sometimes the jobs mightn't be quite legal, but there's not much law out there anyway. What kind of work do you do? You're looking for good trade, little jobs here and there, you're just speculatin'.
With warp travel practical and relatively cheap, the one billion citizens of the West decide on indifference to resource depletion and climate change. There are always more worlds to get resources from, and more to travel to if this one becomes a mess. They leave seven billion poorer others behind.
Game Wiki
Oakleigh RC
SETTING & RULES
CharGen guidelines & house rules for Just Speculatin'
CHARACTERS
PC Example
, played by ?
Troy Emmery
PEOPLE OF NOTE
Harry Wong
PLACES OF NOTE
L1
JOURNAL
-
GM's journal - players' journals are on their characters' pages
Episode I
-
RESOURCES & LINKS
GENERAL
Last modified: 30.04.08 by
Nexsus6
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