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Campaign Wiki > Welcome > O.R.C. 2009 > This page 

Wasteland



One world dead, another unable to be born

played March 5th, 2007 and onwards, using GURPS.

  • Oakleigh RC
  • Setting
  • Characters
  • Morgan Kelly
  • Joe "JJ" Kelly Jr.
  • Albert "The Great" Kelly
  • Gary Kelly-Clampett
  • People of note
  • Places of note
  • Grey
  • Mecklington
  • Old Man Joe's farm
  • Journal
  • Chapter I



  • GAME STYLE
  • Cinematic (1 part) vs Realistic (3 parts). The idea is to have a bit of a "gritty" feel to it... it's after an apocalypse, after all.
  • Hack (2 parts) vs Thesp (2 parts). This really depends on the approach of the players. There'll be some fighting (every few sessions) no matter what you do, but of course PCs can be good at starting more ;) But in general it's expected that who you are's more important than the size of your gun.
  • Schtick (1 part) vs Drama (3 parts). The game'd have a more or less serious tone, but we are Aussies, so we'll take the piss a bit.

  • WHAT HAPPENS
  • Action & Fights (2) - frequency depends on player choices
  • Building (2) - the overall themes are "what kind of world do you rebuild?" Your actions will influence that even if you're not aiming that way.
  • Character (4)
  • Character Power (1) - there'd be not much character advancement. Of course you can kill things and take their stuff, but you'll only slowly get better at killing things and taking their stuff.
  • Destroying (2) - you may just bring down a whole country, or what passes for a country in the postapocalyptic world.
  • Exploration (3) - much of the world will be a mystery to you.
  • HOW IT'S DONE

  • Athletics, Combat, Communication, Intrusion, Persuading, Wilderness

  • Detailed description
    The Sun, apparently middle-aged, suffered a hot flash. Cities and nations burned, crops failed in drought, and soot blackened the sky. First fire, then darkness, and in the darkness humanity perished. The sea levels rose, and cities were flooded. Disease stalked the land. All electronics were lost to the Flare. Twelve years have passed, and humanity is slowly building new civilisations, but each group has its own way of organising itself, and not all of them look well on us.

    The heroes of the story will be ordinary people, frozen in a hyposleep experiment about the turn of the century, and revived to venture forth into the world beyond the bunker and retrieve equipment for it. What sort of societies will they find? What sort of societies will they make? One world is dead, and another is unable to be born.

    Last modified: 23.05.07 by Kyle

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